Are there any magic items that are intelligent?

Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.

How are intelligent items aware of other intelligent items?

An intelligent item is aware of the presence of any other intelligent item within 60 feet, and most intelligent items try their best to mislead or distract their host so that she ignores or destroys the rival. Of course, alignment might change this sort of behavior.

What happens when you make an intelligent weapon?

If you’re generating a random intelligent weapon, that weapon’s alignment must fit with any alignment-oriented special abilities it has. Any character whose alignment does not correspond to that of the item (except as noted by the asterisks on the table) gains one negative level if he or she so much as picks up the item.

How does an intelligent item communicate with its wielder?

Telepathy (Su): Telepathy allows an intelligent item to communicate with its wielder telepathically, regardless of its known languages. The wielder must be touching the item to communicate in this way. Senses: Senses allow an intelligent magic item to see and hear out to the listed distance.

How does an intelligent item work in RuneScape?

Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically with the wielder. The item can also read any languages it can speak. The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.

What makes a magic item a sentient magic item?

Creating Sentient Magic Items. When you decide to make a magic item sentient, you create the item’s persona in the same way you would create an NPC, with a few exceptions described here. A sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item’s abilities or determine them randomly.

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