Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak.
What kind of items do you get with magic find?
With Magic Find, normal items will more often be magical or better, and items that are always at least magical (jewelry, charms, jewels, etc) more often be higher quality. What things doesn’t MF help with? Magic Find helps you get more magical, set, rare, and unique items. More total items drop. Higher level items drop.
What happens when you have 100% magic find?
If you have 100% +MF, if an item dropped normally had a 10% chance to be magical, it will now have a 20% chance. You won’t get more items dropping, but the ones that do drop will be better items. More players in a game = more item drops, so you want to try and combine the +MF with a big MP game for the best results.
What happens when you use magic find in Diablo?
MF doesn’t make more items drop, nor does it make Elite or Exceptional items drop more often. Magic Find merely increases the chances that an item, when dropped, will be “high quality”. Unique, Set, Rare, etc.
Do you have to be a class to use magic items?
Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item.
How many magic items can a creature attune to?
An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can’t attune to more than one copy of an item.
How are charges used to activate magic items?
Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.