Short answer is no, they’ll eventually die from Exhaustion after a few adventuring days, and that’s if your DM is making favorable judgements on all of the other aspects of the “immortal” zealot.
Is Divine Fury rounded up or down?
Divine Fury’s damage is rounded down Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. Since Divine Fury does not explicitly say it rounds up, it rounds down as usual.
When does Divine Fury apply in path of the Zealot barbarian?
The Path of the Zealot barbarian ( Xanathar’s Guide to Everything, p. 11) gets the Divine Fury feature at level 3, which states: At 3rd level, while you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level.
When do you choose the path of the Zealot?
Not all are evil, but few are good. Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level.
What do you do with Zealot barbarian 5e?
The Holy Marauder: Zealot Barbarian 5E. The Zealot is an incredibly interesting option for a Primal Path. It offers one extra way to deal damage, and then spins off into a pseudo-support role. You’re supposed to die for your party, quite literally. And then, you’re incredibly hard to put down permanently, with abilities that keep you going.
When do you get extra damage as a barbarian?
Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level.