Can arms of the astral self use weapons?

You can still wield and attack with weapons with your physical hands. The arms only allow you to make unarmed strikes with them and gives them a reach of plus 5 feet when making unarmed strikes. But as far as I know the description doesn’t allow you to wield weapons or hold items in the astral arms themselves.

How do you use arms of the astral self?

Arms of the Astral Self As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.

Can a monk grapple?

Monks (especially the Way of the Open Fist) are supposed to be masters of close in combat, and yet, whenever they’re grappled, all they can do is wriggle around and hope to be able to get out of it.

How many attacks does an astral self Monk get?

Arms of the Astral Self Using this feature requires you to use your bonus action and grants you one additional attack, at level 11 it grants you two attacks, and at level 17 it grants you three attacks.

Can you use flurry of blows with Astral arms?

Since you only get 1 bonus action per turn, you may not use flurry of blows if you use the astral arms to attack with your bonus action. You must choose: do I want two regular strikes from flurry of blows, or do I want the benefits from the astral arms bonus action attack.

Is astral self monk good?

The Astral Self monk is a state-based Monk build. The Monk enters various states of astral alignment to best contribute to the team, both in and out of combat. As such, the Monk is only really good in the midgame, when it has enough ki to both assume their Arm state and use the Flurry of Blows action.

Are Astral arms magical?

The astral arms feature is not described as magical, is not a magic item, is not a spell, does not use spell slots, and does not use spell attacks. They are therefore not considered magical for purposes of rulings, so the attacks are not magical.

How much damage do astral arms do?

The Arms of the Astral Self are considered a Monk Weapon, so you use your martial arts damage for them. That’s 1d4 at 1st level, 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.

Can monks grapple with Dexterity?

No, your Dexterity bonus can’t be used for grapple checks instead of Strength. You don’t get the swapping benefit for everything you do unarmed — being unarmed is just the first condition of the ability. You get the effect, when unarmed, for “unarmed strikes and monk weapons.”

Is astral self good?

As a monk, it’s unlikely one’s charisma is particularly high, making Astral Sight a minor bonus at best. Seeing in all forms of darkness is much better, making the Astral Self monk a good character to pair with any character that likes to create magical darkness.

Is the astral self monk good?

How many attacks can an astral self monk make?

The difference of opinion lies on whether the Extra Attack feature, means you are taking the Attack action. As such my player suggests that the astral self monk scales as follows: at 5th level can make 4 attacks (1A + 1BA + 1 extra attack + 1 astral self attacks (1 per attack action taken) as BA)

How tall are the arms of the astral self?

While you must choose which bonus action to use, using the bonus action attack from Astral Arms benefits from the second feature of Astral Arms. The second feature applies when making the unarmed strike with Astral Arms: The arms are monk weapons and have a reach of 10 feet. The arms deal radiant or necrotic damage (your choice).

Are there unarmed strikes in arms of the astral self?

This “Arms of the Astral Self” feature states: “The arms are monk weapons…”. This does not mean that they are considered to be unarmed strikes (it doesn’t actually give a specific damage die, leaving me to assume you must use the general monk “Martial Arts” feature allowing you to use the unarmed damage die in place of any monk weapon damage).

How to use the way of the astral self extra?

Overall, on your first turn – attack and summon the arms, then on your second turn attack, attack with the arms, and then perform a flurry of blows as a bonus (5 attacks over 2 turns) – this can be extended if you have more ki points allowing you to make four attacks on the following turns.

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