After you apply the first imbue to it, it is a magical item. That makes it not a nonmagical object, and therefore nto a valid target for infusion. They do not stack.
Are artificer infusions magical?
Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. You can’t learn such an infusion until you are at least that level. Unless an infusion’s description says otherwise, you can’t learn an infusion more than once.
Do saving throw bonuses stack?
Saving throw bonuses stack up to +20.
Do morale bonuses stack?
A morale bonus represents the effects of greater hope, courage, and determination (or hopelessness, cowardice, and despair in the case of a morale penalty). Multiple morale bonuses on the same character do not stack. Only the highest morale bonus applies.
What are the infusions for the artificer 5e?
Enhanced Defense: Some armor or a shield gains a +1 bonus to AC. +2 at level 10. Enhance Weapon: A weapon gains a +1 bonus to attack and damage. +2 at level 10. Repeating Shot: A weapon with the ammunition property ignores the loading property and gains a +1 bonus to attack and damage.
Can you combine an artificer’s enhanced weapon?
The Artificer’s Enhance Weapon infusion (ERftLW) grants a +1 (+2 at 10th level) bonus to attack and damage rolls made with the infused weapon. Is it possible to combine this infusion with a magic weapon that already has a +3 magical bonus?
Can you upgrade an artificer’s enhanced weapon in DND 5e?
There aren’t any rules yet in D&D 5e that modify a magic item. The Enhance Weapon feature as a sub set of the Artificer Infusion feature indicates that the infusion itself does {something magical} and ends up with a magical weapon. Since the +3 weapon is already magical, it isn’t eligible for an upgrade.
Can you infuse an item with a nonmagical infusion?
You can’t infuse a nonmagical item, so you can’t stack infusions on top of the same item. The following are the Infusions currently available to the Artificer. If the item is an “Enhanced” item, it’s good if you’re playing a nonmagical campaign and you need strict bonuses.