Maximillian’s Earthen Grasp has a range of 30ft. The spell description is ambiguous on where it can be moved once the Sorcerer (or Wizard) moves from their original casting point. You choose a 5-foot-square unoccupied space on the ground that you can see within range.
Can you twin Maximilian’s earthen grasp?
That said, the strictest reading would be that Maximilian’s Earthen Grasp first targets a point, and a point is not a creature, and Twinned Spell works “only” on spells that target exactly one creature, so it cannot be Twinned.
Can you twin spell invisibility?
You could, however, twin spells like Haste, Polymorph, Greater Invisibility, or Disintegrate. Whether or not the spell is concentration has no bearing on the Twinned Spell metamagic option.
What happens if you fail a saving throw on Maximilians earthen grasp?
On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration. As an action, you can cause the hand to crush the restrained target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
How does Maximillian’s earthen grasp work in Harry Potter?
One wizard casts Maximillian’s Earthen Grasp and lets the hand made from compacted soil rise from the ground on his own pillar. With another action, he wants to move the hand in order to restrain the other wizard, who is within range of 30 feet.
How tall do you have to be to reach earthen grasp?
You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches for one creature you can see within 5 feet of it. The target must make a Strength saving throw.
What happens if you make a strength save on earthen grasp?
As an action, you can cause the hand to crush the restrained target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one. To break out, the restrained target can use its action to make a Strength check against your spell save DC.