HALF-ELF VARIANTS A half-elf of moon elf or sun elf descent can choose the high elf’s Elf Weapon Training or Cantrip. A half-elf of drow descent can choose the drow’s Drow Magic.
Can drow use magic?
The Player’s Handbook says that Drow can use magic, which allows them to cast the cantrip Dancing Lights, as well as cast Faerie Fire at level three and Darkness at level five. It says that Charisma is your spell casting ability for these spells.
What is a good feat for a sorcerer?
Beyond that, Spell Sniper, Ritual Caster, and Elemental Adept are all useful feats for a sorcerer. Spell Sniper will do wonders for keeping sorcerers well away from the melee—since they are, unfortunately, pretty delicate—by doubling the range on spell attacks and ignoring half and three-quarters cover.
Can you change spells as a sorcerer?
SPELLS. The only way a Sorcerer can trade their spells, is when they earn a level, they can swap one of their known spells for another one. Because of this limitation, you want to make sure that the spells you do know, are incredibly versatile and useful.
Can a half elf be half-drow?
Yes, a half-elf could be half-drow. This is an optional choice and thus your half-elf can be of drow heritage without any mechanical differences from the standard half-elf.
Do half-drow have Darkvision?
A half-drow was the offspring of one human parent and one drow parent. A half-drow generally had dusky skin, silver or white hair, and human eye colors. They could see around 60 feet (18 m) with darkvision, but otherwise had no other known drow traits or abilities.
Are all drow evil?
As a race, drow are usually evil. Exceptions exist, the most notable being Drizzt Do’Urden, Jarlaxle Baenre, and Liriel Baenre, but these are highly unusual. The Drow followers of Eilistraee are the largest group of good Drow, as Eilistraee is the patron goddess of all Drow that have a good alignment.
What is the most powerful sorcerer 5e?
Shadow seems to be the most powerful. Wild Magic can be the weakest (or terrifyingly powerful in some cases), though it is mostly DM dependant. In order to make it more equal to the others, I think it should just have a little section talking about when Wild Magic can surge for the DM.