You can cast and control mage hand as a bonus action. Your mage hands are stronger than the normal, capable of lifting a combined weight in pounds equal to 5 x your fighter level, and they are dexterous enough to perform any ability check you could normally perform with your hands.
How do you stop a mage hand?
A spectral, floating hand appears at a point you choose within range. The hand lasts for the Duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
When to use Mage hand and help action?
The thought is to use Mage Hand and the Help Action to give Advantage to an ally. A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
Can you cast Mage hand on the same turn?
Of course you can also homebrew that casting the hand lets you use it straight away if nobody minds stepping on the arcane trickster’s toes since you’re basically nullifying one of their features. Other class features that could let you cast and use same turn is Action Surge for Fighters and Quicken Spell for Sorcerers. Mage Hand is far from weak.
How many feet can a mage hand Cantrip move?
As a single action you can move the hand 15 ft, pick up an item, move 15 more feet and place an item all with a single use or action. The reason for the “action heavy” usage is because this spell has incredible utility as is and this focus on using actions gears it for out-of-combat use where it using actions is irrelevant.
What are the limits of Mage hand legerdemain?
The DM has to decide where the limit is, based on what sort of campaign you and your players want. The rule of fun is always a good one. But it is also worthwhile to keep balance in mind. The Arcane Trickster has lots of other features besides MHL.