Both have a high resource drain while active, but Ray of Frost does not pierce, making it much less damaging against multiple enemies. It does do good damage to a single target though, and the chilling effect slows enemies, making it helpful to land more hits on an approaching foe.
What should I roll for Ray of Frost?
And Ray of Frost, from the final playtest: A beam of blue-white light streaks toward a creature within range. Make a ranged attack roll against that creature, with a bonus to the roll equal to your magic ability modifier and your spellcasting bonus, if any.
Is Ray of Frost a Cantrip?
Ray of frost was also considered a cantrip, or a very basic spell known to virtually all wizards, though it lost this status following the Spellplague, becoming a fully-ranked spell.
What does Ray of Frost do in DND?
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell Attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
Can Ray of Frost stack?
Although Ray of Frost’s damage would apply with each hit, the speed reduction is an effect that the above rule would prevent from stacking with itself. However, it would still stack with other speed reducers like Lance of Lethargy or Frost Lance.
Can Ray of Frost freeze water?
Ray of Frost does not freeze things, by RAW. While it might be able to cool water or make a very small amount of ice, I doubt that Ray of Frost would be able to freeze enough water fast enough to break a lock. Actually making the water stay in the lock is non-trivial.
Is Ray of Frost a bonus action?
So could my PC cast Ray of Frost as their action, and then cast Ray of Frost again as a bonus action? You only get a bonus action if an ability specifically states it. For example rogues have an ability that gives them a bonus action to hide, dash, or disengage.
Can you stack Ray of Frost?
How much damage does Ray of Frost do?
Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.