If I have a familiar, I can cast Inflict Wounds through it, as per the description of Find Familiar: Your familiar can deliver the spell as if it had cast the spell. Inflict Wounds includes a melee spell attack.
Does Hex affect spell damage?
The Hex spell increases the damage when you hit with an attack and Eldritch Blast is a spell which causes you to make a spell attack roll.
Can a familiar use a magic stone?
Can a familiar use a magic stone? So the answer is yes, a Pact of the Chain familiar can use that magic stone. Even if it a spell attack, it still doesn’t count as casting a spell.
Can familiars cast self spells?
Spells with a range of self cannot be cast via familiar “touch,” so you’re out of luck. As for touch spells that damage someone, you correctly got forbiddance, inflict wounds, and shocking grasp, but you missed symbol and glyph of warding.
When does the hex spell’s damage apply to spell?
Given that Hex merely refers to ‘attack’ and not: melee weapon attack, or, ranged attack, and how explicit the PHB is when requiring said attack types, I’m inclined to say that Eldritch Blast triggers the Hex damage. Side note, it also might be important to point out that Hex does NOT say: “whenever you damage the target”.
How does a familiar deliver a touch spell?
Deliver Touch Spells ( Su ): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would.
What happens when the Master casts a touch spell?
If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
What happens when you remove a curse in hex DND?
The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.