The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.
How much health do you get from a short rest?
At the end of a Short Rest, you could spend any number of Healing Surges and, for each one, recover one quarter of your maximum HP. And generally, most classes had enough Healing Surges to recover their full complement of HP two to three times over.
Does a short rest heal you?
A short rest allows you to renew your encounter powers and spend healing surges to regain hit points. Spend Healing Surges: After a short rest, you can spend as many healing surges as you want. If you run out of healing surges, you must take an extended rest to regain them.
What happens at the end of a short rest?
A Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level.
Are there any items that do not require attunement?
This might sound obvious, but a good selection of 5E’s items don’t require attunement. For example, a +1 War Pick doesn’t require attunement. However, the Will of the Talon artifact does. Make sure you and your DM both know what items require attunement before wasting a short rest on something…
What should I do during a long rest?
A long rest is a period of relaxation that is at least 8 hours long. It can contain sleep, reading, talking, eating, and other restful activity. Standing watch is even possible during it, but for no more than 2 hours; maintaining heightened vigilance any longer than that isn’t restful.
What happens when you attune an item in RuneScape?
If an item requires attunement, then you treat it as non-magical until you spend the time to attune to it. In order to attune to it, you take a short rest focused only on that object. No regaining Ki points, no spending hit dice, no learning what the item actually does.