There is no such thing as “magical damage”. The list of damage types includes “radiant”, “necrotic”, “bludgeoning”,”fire”, and so on. The +1 Mace does Bludgeoning damage, but it is a magic item and therefore does so as a magical attack. Hence it bypasses the resistance to “bludgeoning damage from non-magical attacks”.
Do thrown weapons have disadvantage?
They can attack at long range with disadvantage. Which, again, is only 60 feet. This is probably not worth it, considering that thrown weapons already deal less damage than most weapons that do fire at that range.
Do weapons count as magical?
A weapon can count as magical purely for the purpose of getting through resistance and provide literally no other benefits. If the weapon you hold isn’t purely mundane, it is usually considered magic for the purpose of bypassing resistances.
Are magic weapons magic damage?
There is no such thing as “magical damage”. The list of damage types includes “radiant”, “necrotic”, “bludgeoning”,”fire”, and so on. The +1 Mace does Bludgeoning damage, but it is a magic item and therefore does so as a magical attack.
Is Magic Stone magic damage?
Yes, the spell Magic Stone deals bludgeoning damage, and that damage is from a magical source, since it’s from the spell. There is no “magical damage” in D&D 5e.
What is considered a magic weapon?
A magical weapon is one that is directly described as such in the work, or one that has obvious fantastic or supernatural qualities.
Can a thrown weapon be used on the same person?
Thrown magic weapons can be built with the assumptions: They can’t be readily re-used in the same attack sequence. Are more susceptible to loss by theft or accident after leaving the person. Which leaves room for things that might be more powerful or nonsensical with a weapon always on your person.
Are there magical thrown weapons in RuneScape 5e?
Not all magical thrown weapons in previous editions returned when thrown. Only those that specifically said so in their description did so. In 5e, this is still the norm. Shhh, shhhh, It’s Magic hunny. Space magic. Archer 1: “I cast darkness, but I have devil’s sight so it won’t affect me.” Archer 2: “I lay flat on my back. Your move, creep.”
Are there magic weapons that do not automatically return?
3e had the returning property though. 5e does not have this as a base function though there may be a magic item that does. They don’t automatically return. I think not having it automatic is good because it opens up more design space. Thrown magic weapons can be built with the assumptions:
Is there any way to magically summon a weapon?
If It is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. Emphasis mine.