Yes, familiar can be used for gaining advantage for allies. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal. Help is listed as one of the actions that could be taken in combat and is a legitimate option for a familiar.
What can familiars do in DND?
A familiar can take any action that it is capable of other than the Attack action. This includes the Cast A Spell action, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object. Since familiars are monsters, they can also take any non-Attack action included in their statblock.
When do you get advantage for shocking grasp?
Make a melee spell Attack against the target. You have advantage on the Attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take Reactions until the start of its next turn. The spell’s damage increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8).
How does shocking grasp work on DND spells?
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.
What happens when you touch a creature with shocking grasp?
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell Attack against the target. You have advantage on the Attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take Reactions until the start of its next turn.
When do you get shocking grasp 5th level?
The spell’s damage increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8). Lightning springs from your hand to deliver a shock to a creature you try to touch.