Temp hit points still count as damage and you take concentration checks when you take damage.
Does temp HP go away after long rest?
As a general rule temp HP are zeroed on full rest: Unless a feature that grants you temporary hit points has a duration, they last until they’re depleted or you finish a long rest.
Does stun break concentration 5e?
Edit- other conditions such as paralyzed, petrified, stunned, and unconscious also include incapacitated in their effects, so they would also break concentration.
Do you add temporary hit points to your hp?
Hit points and temporary hit points are never added together. So no, temporary HP is not considered for the effects of those spells unless explicitly stated otherwise in the spell description. It’s generally just a damage buffer, nothing more. Temporary Hit Points would NOT influence the outcome of any of those spells.
When do you take damage on top of temporary hp?
(PBR, p. 80; PHB, p. 203) While this situation is not exactly on point since the character took real damage on top of the temporary HP, Crawford’s statement seems pretty clear that ” you’re still taking damage, just not to your real hit points.”
What happens to your temporary hit points when you take damage?
When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.
Do you have to make a concentration check when you have 6 temporary hit points?
A spellcaster with 6 temporary hit points is hit for 3 damage. Do they have to make a concentration check? Yes (Likely). According to 5e designer and official rules expert Jeremy Crawford, ” When temporary hit points absorb damage for you, you’re still taking damage, just not to your real hit points.