When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a Dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier.
Do you add anything to roll to hit?
Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage.
How are attack roll modifiers and attack damage calculated?
Spell attacks are also possible if you’re a spellcaster, and they would use your spellcasting ability. Damage rolls from weapon attacks use the damage die of the weapon plus your strength or dexterity modifier, whichever you used for the attack roll.
How are the ability scores and modifiers calculated?
The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30. Ability Scores and Modifiers. To determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down).
What’s the difference between a bonus Spell and an ability modifier?
Table: Ability Modifiers and Bonus Spells shows the modifier for each score. The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.
How are racial modifiers applied to ability scores?
Racial modifiers (adjustments made to your ability scores due to your character’s race—see Races) are applied after the scores are generated. Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together.