If this subclass is just for your home game, all you need to do is create your homebrew; any player creating a character in a campaign of yours will be able to use your homebrew as long as content sharing is activated. Check out the Juggernaut fighter subclass I created!
What’s the best way to make a homebrew character?
As usual, the most important thing about designing homebrew character options is that they work well for the game you’re playing right now—not that they’re objectively balanced. My Juggernaut fighter is going to be a wholly unique subclass, so I’m going to choose from the first menu.
How do you share your homebrew creations with the community?
Now that you’ve created your masterpiece subclass, it’s time to make it public. Go back to your Homebrew Creations page, click on your subclass, and click SHARE WITH COMMUNITY. A message will appears asking if you’ve read the Public Homebrew Content Rules & Guidelines and explaining the moderation process for public content.
Do you have to publish your homebrew on D & D beyond?
And don’t forget—publishing your homebrew publicly is only required if you want to share it the greater D&D Beyond community! If this subclass is just for your home game, all you need to do is create your homebrew; any player creating a character in a campaign of yours will be able to use your homebrew as long as content sharing is activated.
What’s the best way to share your homebrew?
Step 5. Share your Homebrew! Now that you’ve created your masterpiece subclass, it’s time to make it public. Go back to your Homebrew Creations page, click on your subclass, and click SHARE WITH COMMUNITY.
What’s the best way to test your homebrew?
Hold it at that temperature for at least 20 minutes. Next, cool the heated sample to room temperature (~68 degrees Fahrenheit) with an ice water bath. One glass at a time, remove the foil and take short sniffs to inspect for a buttery quality.
How do you work with spells in homebrew?
The spell options on the subclass itself is, as far as I know, only a meta description of the spellcasting capacities. The actual programming of the subclass is done as part of the features. To add spells which are always prepared, make a feature. On any feature, you can add spells and set some options for them.