Note that sickening radiance does not prevent the enemy from leaving at all, so they can just walk out of the area! So to restrain them you need a second spell caster. And they have to fail THAT save too. So yeah, a creature that is under the continuous effect of two spells for more than 6 rounds is gonna die.
Can you dispel sickening radiance?
5e Forcecage + Sickening Radiance 5e is a brutal combo. However, Dispel Magic, Counterspell, Astral Dreadnaughts, Disintegrate, Teleportation, Antimagic Field, Beholders, and areas too small for the AoE without seizing yourself.
Can you misty step past a wall of Force?
We can not cast through a Wall of Force. Teleportation spells (Dimension Door, Teleport, Plane Shift, Misty Step) are about the only thing you can cast through a Wall of Force.
How does sickening radiance work on DND spells?
When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius.
Do you need second spell caster for sickening radiance?
Note that sickening radiance does not prevent the enemy from leaving at all, so they can just walk out of the area! So to restrain them you need a second spell caster. And they have to fail THAT save too.
How much radiant damage does sickening radiance do?
On a failed save, the creature takes 4d10 radiant damage, suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius.” Hey there! When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage,
How to cast sickening Radiance on ancient dragons?
Cast forcecage (or maybe a hemisphere wall of force or something else to constrain its movement) on an ancient dragon, cast sickening radiance (and if the exhaustion has no save) it will be dead in 6 rounds. I think most people play that all the spell effects are contingent on failing the save but I could be wrong.