Does Thunderwave have to be centered on you?

No. It is not necessarily centered on the caster (though it can be). A cube is not a burst power (to borrow a 4e term). The origination point of the cube is anywhere on a face, not necessarily the center.

Is Thunderwave centered on the caster?

Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15′ cube, and the rules on spell areas of effect in the rules.

Is Thunderwave directional?

2. waves — in this case, thunderwave — could be imagined as single-directional, like a laser beam (light/heat waves) projecting from one point, emanating away from that point. in this case, the “beam” is more wide but has limited range.

Can thunder wave paralyze electric types?

A weak electric charge is launched at the target. It causes paralysis if it hits. The user launches a weak jolt of electricity that paralyzes the target.

What happens if you cast thunderwave on a cube?

Additionally, if the cube is centered on yourself when you cast thunderwave, since the force of the thunder is originating from you, would the caster be damaged as well? Relevant sage advice on the topic. Think of it as you shouting in a single direction.

How big is the area of effect of thunderwave?

According to the PHB (spellcasting chapter), a cube area of effect has the point of origin on a surface of the cube, not in the center. So the cube would appear in front of you and would be 15 ft on each side. That being said, I guess you and your DM could agree to modify this at your table. You have to be adjacent, so…

Is the point of origin in thunderwave the caster?

CAVEAT: There are at least two camps developing around the term “point of origin” used in the text, and depending on which system you came from you may immediately interpret that differently.

How does thunderwave work in D & D beyond?

D&D Beyond. Thunderwave. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.

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