The identify spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them.
How are magic items created?
To create magic items, spellcasters use special feats which allow them to invest time and money in an item’s creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item.
Is identify good DND?
As you said, identify is faster than short rest (10 minutes vs 1 hour). However, this is not an insignificant advantage. There are many times in dungeons and other dangerous situations where spending an hour may not be an option. Often magic items can be plot devices or traps so time is often of the essence.
How do you make magic weapons?
To create a Magic weapon, players need a +5 standard weapon, Green Titanite Shards (from +0 to +5), Blue Titanite Chunks (from +6 to +9), and a Blue Titanite Slab (for +10), as well as the requisite amount of souls.
What are the first questions to ask when creating magic?
1. Who can use magic? One of the first questions you need to ask is: Who can use magic in your story and your world? When we say ‘who can use magic’, we mean two things: who is able to use magic, and who is allowed to. This can be broken down into a few sub-questions:
When do you use a tag in a question?
Tag questions (or question tags) turn a statement into a question. They are often used for checking information that we think we know is true. Tag questions are made using an auxiliary verb (for example: be or have) and a subject pronoun (for example: I, you, she ).
How to think about the cost of magic?
Depending on your story, you can think about the cost of using magic in two ways: as a toll that comes from the magic itself, and/or as an external consequence of using it – for example, a cost someone pays for using magic when they shouldn’t. You might like to explore the following questions when developing your system:
Is there any point in having a magic system?
There’s no point having a magic system that has no rules or limitations. If magic is random and limitless and its users are all-powerful and un-governable, it makes for a pretty boring story – not to mention a pretty unconvincing one, even in terms of a fantasy novel.