At tier 1, each time a character gains 4 checkpoints, they level up. At tiers 2-4, each time a character gains 8 checkpoints, they level up. Typically, for each hour you play, your character gains 1 ad- vancement checkpoint, rounded down. Shorter adventures limit advancement checkpoints to the expected hours of play.
How does the adventurers league work?
The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.
What is legal in adventurers league?
The most important rule in the D&D Adventurers League is this: when building a character, you can only choose your race, class, feats, and starting spells from the Player’s Handbook and one other source.
Is artificer adventurers League legal?
The Artificer class is not legal for play in any Adventurers League modules that take place in the greater Forgotten Realms campaign. However, if any modules are being run that take place in the Eberron storyline, then yes, you’ll have the option to play using the artificer class.
What should I do in DND downtime?
Downtime Activities