How does 5e teleportation work?

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. …

How do you make a Banderhobb?

When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly formed monstrosity has spindly limbs that belie great strength.

What is a wood woad?

Wood woads were powerful humanoid-shaped guardian plants. Each wood woad contained the soul of a creature that (willingly or otherwise) gave up its life in order to eternally perform a given duty.

What kind of telepathy does a mezzoloth have?

A limited form of telepathy allowed them to psychically communicate with others so long as they had at least basic sentience. When engaging in combat, mezzoloths first tried to soften their prey through their toxic mist before charging in with their weapons, dispelling any magical enchantments they noticed being used.

What do mezzoloths do in the yugoloth Army?

Mezzoloths serve as foot soldiers in yugoloth armies, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily attract them into service.

What kind of abilities does a mezzoloth have?

While primarily a melee combatant, the Mezzoloth has some magical ability, using Charisma as the spellcasting modifier (Spell Save DC 11). Specifically, it can cast Darkness and Dispel Magic twice each per day, and Cloudkill once each day. The Mezzoloth can speak Abyssal and Infernal.

What kind of attack does the mezzoloth have?

The mezzoloth makes two attacks: one with its claws and one with its trident. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 ( 2d4 + 4) slashing damage. Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target.

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