How does the sphere of annihilation work?

The Sphere obliterates all matter it passes through and all matter that passes through it. Unless an artifact is susceptible to damage from a Sphere of Annihilation, it passes through the Sphere unscathed. Anything else that touches the Sphere but isn’t wholly engulfed and obliterated by it takes 4d10 force damage.

Can you dispel a sphere of annihilation?

Dispel magic and mage’s disjunction had no effect on a sphere, but a rod of cancellation that came in contact with a sphere resulted in a blast of mutual destruction that damaged everything within a 60 foot (18 meter) radius.

What happens to matter that passes through sphere of annihilation?

The Sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a Sphere of Annihilation, it passes through the Sphere unscathed. Anything else that touches the Sphere but isn’t wholly engulfed and obliterated by it takes 4d10 force damage.

What happens when a sphere touches another sphere?

Any matter that comes in contact with a sphere is instantly sucked into the void, gone, and utterly destroyed. Since the Sphere is, presumably, made of matter, it is destroyed when it touches another Sphere. Then again, your GM may decide that the Sphere is actually a hole in the world, and isn’t actually made of matter at all.

How big is a sphere of annihilation hole?

A sphere of annihilation is a globe of absolute blackness, a ball of nothingness 2 feet in diameter. The object is actually a hole in the continuity of the multiverse. Any matter that comes in contact with a sphere is instantly sucked into the void, gone, and utterly destroyed.

How does DC 25 intelligence work on sphere of annihilation?

If you are within 60 feet of an uncontrolled Sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). On a failure, the Sphere moves 10 feet toward you.

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