Crafting such a poison will take 30 days along with proficiency in the poisoner’s kit (PHB 187). At the end of the 30 days character will make a check to see if the crafting was successful.
What can I do with a poisoners kit?
A poisoner’s kit is a favored resource for thieves, assassins, and others who engage in skulduggery. It allows you to apply poisons and create them from various materials. Your knowledge of poisons also helps you treat them.
Is it an action to apply poison?
Applying the poison takes an action. A creature hit by the Poisoned weapon or Ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
What are the rules for extracting poisons from creatures?
As stated above, the rules as written for extracting poisons from creatures are already fairly effective. A DC 20 Nature check, modified by your Poisoner’s Kit proficiency, is very reasonable and also scales into later levels.
How does crafting poisons work in dungeons and Dragons?
During downtime between adventures a character can use the crafting rules in the Player’s Handbook to create basic poison if the character has proficiency with a poisoner’s kit. At your discretion the character can create other kinds of poison.
What are the rules for harvesting poisons in D & D?
The existing rules for extracting and using poisons harvested from creatures are pretty solid. You kill the creature and attempt a DC 20 Nature Check to harvest the poison, with a successful check yielding either a one-use poison you can apply to a blade for one minute or three pieces of ammunition.
What do you need to know about poisoner’s kit?
On the crafting front, the Poisoner’s Kit has a short but solid list of options. Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system.