Sample Travel Times From the Village of Barovia to Vallaki: 5 hours, 45 minutes.
How wide is Barovia?
How Big is Barovia? More than how big it is, the real question is how small it is! It is about 260 square miles! For comparison, the Forgotten Realms in D&D 5e is about 5 million square miles.
How fast can Strahd move?
Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form. While in bat or wolf form, Strahd can’t speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet.
Where are the gates of Barovia?
There are two sets of gates on the Old Svalich Road in the valley of Barovia. Each is flanked by tall stone buttresses that extend into the Svalich Woods on either side of the road to where the mountainous terrain renders them unnecessary, as it is impassable.
How long does it take to walk from one place to another in Barovia?
They’re rough estimates, but should offer a fair ball-park to draw from. I have realised that the valley was much bigger in my head that it is in actuality. Each number represents the hours it would take a party at a normal walking pace to go from one intersection or map point to the next.
How long is the road from Barovia to Vallaki?
I counted roughly 70 hexes along the road from Barovia to Vallaki. This comes out to 17.5 miles, which could be covered in about 5.8 hours on foot assuming a Normal travel pace of 3 mph. At a fast pace (e.g. you were in a hurry to get the hell out of town because you stole a girl from a vampire) you’d get there in around 4.4 hours.
How many hexes can you move in Barovia?
It’s hard to judge by just looking at the map, but Barovia is not a big place. Each hex in the map equals 1/4 mile. According to the DMG (page 242), the standard travel speed is 24 miles a day in normal conditions. Then an adventuring party can move up to 12 hexes in an hour (3 miles).
Is it dangerous to travel in Barovia extra encounters?
Travel is still extremely dangerous; the book sets the bar at rolling for outdoors random encounters every hour. Not all encounters are battles, some of them are just things that can happen or thing to be found.