PHB, 198: When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points… Unless a feature that grants you temporary hit points has a duration, they last until they’re depleted or you finish a long rest.
Can you get temp HP while unconscious?
No – Temp HP will not allow you to become conscious at 0 HP There is no rule that prevents an unconscious creature from gaining temporary hit points. Thus, any method that normally allows one to gain temporary hit points should still work when a creature is unconscious.
How many times can you use spirit totem?
It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. As a bonus action, you can move the spirit up to 60 feet to a point you can see. The spirit persists for 1 minute. Once you use this feature, you can’t use it again until you finish a short or long rest.
Do temporary hit points stop death saving throws?
Temporary Hit Points Do Protect from Failing Death Saves The temporary hit points do not return the character to consciousness, but they do protect them from further injury. A stable creature doesn’t make death saving throws, even though it has 0 hit points, but it does remain unconscious.
Can temporary hit points stack?
As mentioned above, temporary hit points do not stack, regardless of the source. Heroism, that grants you a few temporary hit points each turn, effectively “resets” them if they’re gone – it’s practically preventing a small amount of damage each turn.
Can I use spirit totem in wild shape?
Yes, Spirit Totem can be used while in Wild Shape.
How many HP does a familiar have?
The familiar has 1d3+1 hit points, an AC of 7, is remarkably intelligent, and can speak with its master.
How many HP does circle of Shepherd bear spirit have?
Plus at 6th level your conjures gain an extra 2 HP / Hit Dice. When my 6th level Shepard does this each wolf she conjures has: 11 HP (Wolf) + 4 HP (Mighty Summoner) + 11 THP (Totem). That’s 8 wolves with 26 HP each and pack tactics.
How much HP does a shepherd Druid have?
Coupled with relatively poor AC, they can go down in one hit against harder fights (while useful since the hit doesn’t go to you or your party, still not the best). Take the CR 1/4 wolf for example; it has 11 hp, but a Shepherd Druid can more than double that at level 6 with each wolf having 26 HP (Mighty Summoner and Bear Spirit).
What kind of spirit does the circle of the Shepherd Druid summon?
The Circle of the Shepherd druid ‘s Spirit Totem feature lets the druid summon a spirit that creates an aura with a certain effect. One option for the type of spirit is the Bear Spirit (XGtE, p. 23): Bear Spirit. The bear spirit grants you and your allies its might and endurance.
How long does a spirit last in circle of the Shepherd?
As a bonus action, you can move the spirit up to 60 feet to a point you can see. The spirit persists for 1 minute. By default, this plops a spirit down that has a Fireball-esque range. It also really makes use of your Bonus Action on any given combat that you decide to use it.