With their 11 Int, the effect will be permanent, and they can cast Animate Dead as well. By using all of their slots for it, they can control up to 56 undead.
How many skeletons animate dead?
A level 9 Animate Dead lets you control 13 Skeletons. The casting time of the spell is 1 minute and since your control lasts 24 hours until you need to cast it again, you can cast it a maximum of 1,440 times a day (if you don’t need to eat or sleep etc).
How many undead can you control Pathfinder?
No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released.
How many undead can you control at one time?
– Role-playing Games Stack Exchange How many undead of each type can you control at one time? With a 20 wizard necromancer, all magic items allowed (with the exception of sentient items) with the three attuned as usual, by RAW:
Who is in control of the undead in RuneScape?
A commanded undead creature is under the mental control of the evil cleric. The cleric must take a standard action to give mental orders to a commanded undead. At any one time, the cleric may command any number of undead whose total Hit Dice do not exceed his level.
How long does undead turn or rebuke undead last?
The effect lasts 10 rounds. A commanded undead creature is under the mental control of the evil cleric. The cleric must take a standard action to give mental orders to a commanded undead. At any one time, the cleric may command any number of undead whose total Hit Dice do not exceed his level.
What are the abilities of an undead PC?
Ability Scores: +2 Con. Undead are resilient and tough. Dead: Undead do not breathe, sleep or eat and have no requirement for such. Ability Scores: +1 Dex. No flesh meand skeletons move quickly. Bones Malone: Proficiency with Musical Instrument: Trombone Resistance to Slashing and Piercing damage from non-magical weapons.