Guiding Bolt is a level 1 spell that does 4d6 damage, so, yes, it’s good. The fact that it can be up-cast as the character progresses means that it stays relevant throughout level advancement. Primarily, it is part of the cleric spell list, so using it leaves one less slot available for healing.
Is Guiding Bolt A druid spell?
You have the Guiding Bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast Guiding Bolt without expending a spell slot.
Is guiding bolt too strong?
Guiding Bolt is a 1st level cleric spell. Per the PHB it deals a whopping 4d6 damage if it hits, and the next attack roll made against the target has advantage. For a 1st level spell, this thing seems grossly overpowered to me. Even the other players in my group have noticed this.
Does guiding bolt negate invisibility?
That means that you can use guiding bolt to target an invisible stalker (or any other invisible creature for that matter. You’d still have disadvantage due to the stalker being invisible, but the next creature would not since the advantage given by the spell cancels out the disadvantage of the condition.
What happens when you cast guiding bolt at higher levels?
At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d6 for each slot level above 1st. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
How much damage does a guiding Bolt spell do?
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
How often does guiding bolt hit a target?
So guiding bolt would have to hit 75% of the time to deal exactly as much damage as magic missile. Since the cleric has a +5 spell attack bonus to hit (assuming a +3 ability modifier), guiding bolt would hit 75% of the time against a target with AC 12.
What’s the difference between a guiding bolt and a maul?
Since both guiding bolt and the maul require rolls to hit and have the same attack bonus, we can just assume they both hit. Then within 3 turns the maul can deal 30 damage whereas guiding bolt can only deal 28.