What can a simulacrum do?

You shape an illusory duplicate of one beast or Humanoid that is within range for the entire Casting Time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take Actions and otherwise be affected as a normal creature.

Can a simulacrum speak?

It obeys your spoken commands, moving and acting in accordance with your wishes and acting on Your Turn in Combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other Abilities, nor can it regain expended Spell Slots.

What does a soul infused simulacrum know?

For instance, the Clone spell explicitly states that the soul-infused clone keeps its memories (emphasis added): The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. Simulacrum does not have this language, so it doesn’t retain its memories.

How is a simulacrum different from the original?

It’s not specifically stated in the spell, but the wording of the spell suggests that the simulacrum is a different creature that has the same game statistics and appearance as the original. Below, I’ve bolded the places in the spell that show how the duplicate is different from the original:

What does a simulacrum know about spell slots?

As for spells, as you point out, the text refers to expended spell slots, which seems to assume that the simulacrum does keep the spellcasting class feature of its original. The 5e PhB provides limited clues about this question. It is stated that a simulacrum:

What does a simulacrum know in DND 5e?

5e does not have limited wish, so as a last resort a wish to endow the simulacrum with the memories of the original could work depending on the DM approval. If it were in my game, I’d allow such a wish on one condition (apart from the whole stress and 33%’s ):

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