Eidolons are outsiders for the purpose of determining which spells affect them. This is the character’s summoner level. This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal. The following information is from the Pathfinder Society Organized Play FAQ section.
How does an eidolon attack affect the damage roll?
Eidolon attacks add the eidolon’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 times its Strength modifier. These base forms also note any free evolutions that base form possesses. The bonuses from these free evolutions are already factored into the starting statistics.
When do you change the abilities of an eidolon?
Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
How much intelligence does an eidolon have per HD?
Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD). An eidolon cannot have more ranks in a skill than it has Hit Dice.
How much spell resistance does an eidolon have?
An eidolon is protected against magic, gaining spell resistance. The eidolon’s spell resistance is equal to 11 + the summoner’s level. This spell resistance does not apply to spells cast by the summoner. The summoner must be at least 9th level before selecting this evolution.
How many epic spells can you cast per day?
Epic Spells Per Day: Knowledge (arcana), Knowledge (religion), or Knowledge (nature) ranks ÷ 10 (round down). To Cast an Epic Spell: Spellcraft check (DC = epic spell’s Spellcraft DC). Level of an Epic Spell: Epic spells are considered 10th level for the purpose of Concentration checks, spell resistance,…
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Fly – Spells – D&D Beyond. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell – Fly – You touch a willing creature. The target gains a flying speed of 60 feet for the duration. W… You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is…