Specifically, the Great Weapon Master feat allows you to use a bonus action to make a melee attack if either of the following conditions are true: You make a critical hit with a melee weapon. You reduce an enemy to 0 hit points with a melee weapon.
Can you use great weapon master on multiple attacks?
When you crit your attack or drop a creature to 0 HP, GWM gives you a bonus melee action. GWM, like all bonus action abilities, merely grants you the ability to take a bonus action if you are able to do so. If you have already used a bonus action that turn, you cannot use a second.
Do you double great weapon master damage on a crit?
Great Weapon Master Crits Rules as written, you only double the number of damage dice rolled on a crit. So, the +10 from Great Weapon Master doesn’t change. Now, if you’re playing with the house rule where you double the total damage, then yeah, that’s a huge bonus.
How does the bonus damage of the Great Weapon Master feat?
If the attack hits, you add +10 to the attack’s damage. This in effect means that for each attack you make, you may choose to apply this Great Weapon Master feature, resulting in 20, 30 or 40 extra damage (in the case of a Fighter) in a round, but each attack has to be separate.
How does Great Weapon Master feat work in 5e?
If the attack hits, you add +10 to the attack’s damage. Seems mostly the same, except for three words that change everything. In 5e it is “you can choose to take a -5 penalty”. In the game it is “attack rolls take a -5 penalty”, i.e. there is no choice – it is a penalty applied no matter what.
Why are versatile weapons left out of Great Weapon Master feat?
Were versatile weapons left out of the Great Weapon Master feat for thematic/flavor reason, or are there mechanics, skills, or abilities that can “break” the game? Is there an errata to add versatile weapons to the feat?
Can a gnome use the Great Weapon Master feat?
The Great Weapon Master feat (PHB p. 167) says that the -5/+10 can only be used with heavy weapons. That means gnomes and halflings, or any Small or otherwise character who can can use versatile weapons but can only wield Heavy Weapons at disadvantage (an effective -5) have an increased penalty from this part of the feat.