Turn undead is a channel divinity cast by nearly all clerics. When a cleric casts turn undead he or she pushes any undead within a nearby area of five feet in radius back at least fifteen feet, perhaps further depending on the cleric’s strength of personality.
Does Turn Undead work through walls?
Specters are incorporeal: they have no material existence and can pass through solid objects and other creatures, although they can be harmed by stopping inside one. They have a very fast flying movement speed of 50 feet per turn.
Is turn undead a spell 5e?
Turning Undead is not the “Attack” action, but it is an attack that affects an enemy creature. Also, Turning Undead (and Channel Divinity actions in general) are not specifically spells, but they are specifically magical effects.
Where did the turn undead ability come from?
The general belief is that the Turn Undead ability arose in the Blackmoor campaign, where we known the cleric was created, so priests could function as vampire hunters. If it is true the turn undead ability was a Twin Cities thing, it would explain why the normally verbose Mr. Gygax said virtually nothing about turn undead in the 3lbb’s.
Where does turn undead come from in Blackmoor?
It comes from the short section on turning undead in a handbook Fred Funk (the original Blackmoor player famed for construction of the Orcian Way in Blackmoor dungeon) prepared for Cleric players in his long running Fred’s World campaign, sometime during the 2e era.
When to use turn undead in dungeons and Dragons?
I understand that in the situation where your party is swarmed by undead, Turn Undead is probably a good way out. But, would DMs then need to design encounters normally, except where undead are concerned: you then need to include, say, 50% more creatures to compensate the undead that will flee?
Is the turn undead power useful in D & D?
The point is not whether Channel Divinity is useful, it’s whether Turn Undead is useful. Don’t you think that a power that forces the enemies to flee the battle scene (possibly/probably to return later), is counter-productive to what most PCs/players try to achieve in D&D, namely to kill the monsters (and take their loot)?