You point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Can you cast true strike before combat?
In case some of your party members always try to talk to the enemy before combat inevitably happens, you can prepare by casting True Strike round after round.
Can true strike be cast as a bonus action?
True Strike is often criticized as one of the worst cantrips because it is SO situational. Very rarely would you want to waste your action this turn to get advantage next turn.
How is true strike different from other cantrips?
Every other damage cantrip in existence is either roll-to-hit or save-negates, and even though True Strike theoretically balances out the effect by having it occur over two turns, my gut feeling is that cantrips should never offer unavoidable damage. This doesn’t really make True Strike any less niche, either.
Are there any arguments against casting true strike?
The most common argument against True Strike I have seen compares casting a damaging Cantrip instead of attacking the first round, so let’s look at that comparison as well, using our Arcane Trickster and the Fire Bolt spell (improves at levels 5, 11, and 17) as our damaging Cantrip.
Which is the worst Cantrip in fifth edition?
Seriously, though, true strike is arguably the single worst cantrip in all of fifth edition Dungeons & Dragons. In order to properly address it, let’s start by analyzing just what makes true strike so underwhelming.
Can a true strike be a Level 1 spell?
True Strike is a connundrum. I feel it is underpowered as it is, but all of the suggested changes I have seen made to it (and I have seen quite a few) end up making it extremely powerful for a cantrip. My personal favorite is to change it to a bonus action and make it a level 1 spell.