What happens when two spheres of annihilation collide?

Nothing Happens Any matter that comes in contact with a sphere is instantly sucked into the void, gone, and utterly destroyed. Only the direct intervention of a deity can restore an annihilated character.

Can druids still teleport to Moonglade?

Teleport: Moonglade is a druid-only teleport spell learned at level 14. It teleports the caster to the city of Nighthaven, Moonglade….

Teleport: Moonglade
Cooldown(GCD 1.5 sec)
Level required14

What happens to matter that passes through sphere of annihilation?

The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn’t wholly engulfed and obliterated by it takes 4d10 force damage.

What happens if Rod of cancellation touches sphere of annihilation?

If a rod of cancellation touches a sphere of annihilation, they negate each other in a tremendous explosion. Everything within a 60-foot radius takes 2d6x10 points of damage. Dispel magic and mage’s disjunction have no effect on a sphere.

How does control check work in sphere of annihilation?

A control check is 1d20 + character level + character Intelligence modifier. If the check succeeds, the character can move the sphere (perhaps to bring it into contact with an enemy) as a free action. Control of a sphere can be established from as far away as 40 feet (the character need not approach too closely).

How does the sphere of annihilation work in RuneScape?

If the check succeeds, the character can move the sphere (perhaps to bring it into contact with an enemy) as a free action. Control of a sphere can be established from as far away as 40 feet (the character need not approach too closely). Once control is established, it must be maintained by continuing to make control checks (all DC 30) each round.

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