When dismissed, companions will return to their homes, or to the Presidential Suite of the Lucky 38 if you’ve got access to that via the main storyline missions.
Where do companions go in New Vegas?
They go to their “home” or the lucky 38 (if you already were there). You can always recruit them again by talking. To add on to this, a companion’s “home” is usually where you first meet them (for example, Boone in Novac and Veronica at the 188).
What happens to dismissed companions in Fallout New Vegas?
Unlike in Fallout 3, where dismissed companions would walk all the way from their current location to their home, dismissed companions in Fallout: New Vegas are instantly transferred to their home location upon being dismissed.
Where do companions go when they are dismissed?
When dismissed, companions will return to their homes, or to the Presidential Suite of the Lucky 38 if you’ve got access to that via the main storyline missions. Note that their homes are not always where you found them originally – Raul, for instance, doesn’t live where he is found by the Courier.
Where do you get companions in Fallout New Vegas?
Dog/God, a nightkin found in the Villa police station of the Sierra Madre . These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Follows-Chalk, a novice scout for the Dead Horses tribe with wanderlust.
Who are the Courier six in Fallout New Vegas?
Ulysses – the original Courier Six and significant character in Lonesome Road. Depending on the dialogue chosen, he will either become a temporary companion, or will become hostile. The following is based on Fallout: New Vegas cut content. Ulysses was also planned as a permanent companion, but was cut from base game.