What is a Constitution saving throw used for?

A constitution saving throw is a type of saving throw that’s made using your constitution bonus. It typically refers to your ability to resist physical pain or fatigue, or other physical effects.

How does a constitution saving throw work?

The save is a constitution save, so your target must roll a d20 and add their con modifier to that. If their roll + modifier is the same or higher than your spell save DC, then the spell has been surpassed and the effects do not work. For some spells, like fireball, the save is only for half damage.

When to use intelligence and charisma saving throws?

We have Intelligence saving throw for “Psionics when we do it”. Charisma is for “possession”. In other words it’s possible to play an entire campaign and use a Charisma saving throw maybe once or twice. And if you don’t use the optional psionics add-on rules, you won’t have Intelligence saving throws at all. This is weird.

How often does feeblemind produce an ongoing magical effect?

Feeblemind has a duration of instantaneous. However, it also produces an ongoing effect, and the spell’s text describes when this effect ends (emphasis added): At the end of every 30 days, the creature can repeat its saving throw against this spell.

Can a fireball be dispelled with feeblemind?

So no, Feeblemind cannot be Dispelled, just as a Fireball cannot be Dispelled – there is no lingering/persistent magic remaining to dispel, only the effect. This is clearly false. At the end of every 30 days, the creature can repeat its saving throw against this spell.

Why is a creature reduced to INT 1 by feeblemind?

So the creature “can’t communicate in any intelligible way” because the Feeblemind effect in first place, not just because its INT is 1. Intelligence, on the other hands, means quite narrow thing in 5e: An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning.

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