In a relative skewer, the defender is likely to move their skewered piece and give up the less valuable piece behind it, but they have the option of responding another way, or ignoring the skewer entirely. (More on that below.)
What are pins and skewers in chess?
Pins and skewers are two ways that the “long-range” pieces (the bishop, the rook, and the queen) can attack two or more pieces simultaneously along the same rank, file, or diagonal. This is another basic tactical tool that is easy to understand and critical to master.
What is double attack in chess?
A double attack happens when a single move by a player creates two simultaneous threats against their opponent. Different from the fork, those threats can be not only a direct strike on the other player’s pieces but also the creation of an even more significant attack like a checkmate.
What’s the difference between a pin and a skewer?
In chess, a skewer is an attack upon two pieces in a line and is similar to a pin. A skewer is sometimes described as a “reverse pin”; the difference is that in a skewer, the more valuable piece is the one under direct attack.
What is back rank mate in chess?
In chess, a back-rank mate is a checkmating pattern that happens when a player delivers checkmate by attacking the back rank of their opponent (first rank for White, eighth rank for Black). For this checkmate to be possible, the squares in front of the king must be blocked by its own pieces.
What is the overloading tactic in chess?
Overloading happens in chess when a piece is given too many defensive duties at the same time by a player and cannot execute them properly. These defensive roles can include the protection of pieces or key squares as well as the blockade of files, ranks, or diagonals.
What does pin mean in chess?
” a pin is a situation brought on by an attacking piece in which a defending piece cannot move without exposing a more valuable defending piece on its other side to capture by the attacking piece.”
Can you do a double move in chess?
Rules. A player can either move one piece twice or move two different pieces on his turn. Castling is considered a single move. When a player gives check on the first move, he loses the second move of his turn.