It is a selfmate in two by Wolfgang Pauly from The Theory of Pawn Promotion, 1912: White moves first, and compels Black to deliver checkmate on or before Black’s second move. If White can leave Black with no option but to play Bxg2#, the problem is solved.
What is the definition of a selfmate in chess?
A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves against his will. Selfmates were once known as sui-mates .
Is the reflexmate a derivative of the selfmate?
A derivative of the selfmate is the reflexmate, in which White compels Black to give mate with the added condition that if either player can give mate, they must (when this condition applies only to Black, it is a semi-reflexmate ).
Which is the fastest checkmate in the world?
It is called the Fools Mate, and it goes 1.f3 e5 2.g4 Qh4#. I actually got a similar mate in a tournament game when I was younger. I was white: 1.d4 g5 2.Bxg5 f6 3.e4 fxg5 4.Qh5#. Another common mate is the scholars mate: 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6 4.Qxf7#. For the theory part you can refer to the Fools Mate in 2 moves.
Which is an example of a selfmate in chess?
Selfmates were once known as sui-mates . This article uses algebraic notation to describe chess moves. The problem shown is a relatively simple example. It is a selfmate in two by Wolfgang Pauly from The Theory of Pawn Promotion, 1912: White moves first, and compels Black to deliver checkmate on or before Black’s second move.
Which is the fastest checkmate in chess from black?
The quickest checkmate in chess is from black .The mate is known as Fool’s Mate. 2.g4 Qh4# mate.. Fool’s mate is a two move checkmate from black. From white the quickest checkmate is three move mate. 3.Qh5# mate.. Hence the quickest checkmate from black is a two move mate and that from white is a three move mate.
How many moves can you make in Checkmate?
Theoretically, if you have lost all your pieces and he has lost none of his, he could jockey pieces around (making sure not to allow the same position three times) while every 50 moves moving a pawn or forcing you to capture a piece. The game could go on for over 3000 moves before it must end ( [48 pawn moves + 14 captures]…