Divine Sense – PHB, pg. As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature X times per long rest.
What can divine sense detect?
Detect Evil and Good gives the caster impressions that there are Aberrations, Celestials, Elementals, Fey, Fiends, Undead, and a few others nearby. Divine Sense gives the paladin the location (but not the identity) of any Celestials, Fiends, and Undead within 60 feet. Keep having fun!
What is the Paladin’s divine sense in DND 5e?
Divine Sense is basically the 5e version of the 3rd edition Paladin’s detect evil, which could be used at will. It penetrated some barriers, detected lingering auras, identified evil NPCs, and helped find hidden enemies. The problem was that 3e paladin used detect evil on every single NPC outside of combat, since it was unlimited-use.
Can a Paladin sense his reek of evil through the portal?
Example: My Paladin is 10ft away from a portal, and on the other side of the portal, a demon lord stands 20ft away from the exit of the portal, awaiting my arrival. Using Divine Sense, can I sense his reek of evil through the portal?
How does a Paladin know the location of a fiend?
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover.
When does the divine power of Paladin increase?
At 18th level, the range of this aura increases to 30 feet. By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them.