A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so. Any creature can move through a square occupied by a creature three size categories larger than it is. A big creature can move through a square occupied by a creature three size categories smaller than it is.
Can a creature squeeze past an opponent while moving?
A creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square. To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill.
How big does a creature have to be to take up a square?
Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they aren’t in adjacent squares. Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it.
How big does a creature have to be to reach a target?
Very large creatures take up more than 1 square. Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they aren’t in adjacent squares.
Can a invisible creature be flanked by surrounding it?
… the fact that invisible creatures are proof against attacks of opportunity (due to having total concealment) is irrelevant to flanking — the ally flanker still threatens the square the first flanker wishes to attack into, therefore they will get the bonus for flanking (assuming they pass the 50% miss chance and can roll the attack at all).
How many squares are there if movement cost is doubled?
If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on.
How many squares does difficult terrain hamper movement?
Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. (Each diagonal move into a difficult terrain square counts as 3 squares.) You can’t run or charge across difficult terrain.