When do you choose a mental discipline in battlemind?

Starting at 3rd level, you choose a mental discipline that shapes the nature of your psionic powers. Choose the Iron Guardian or the Zephyr Blade. Your choice grants you features at 3rd, 7th, 15th and 20th levels. Those features include Mental Discipline spells and the Augmentation feature. Each mental discipline has a list of associated spells.

When do you get psychic damage in battlemind?

Starting at 2nd level, when you or an ally within 30 feet of you deal damage with an attack, you can expend a spell slot to deal bonus psychic damage to the target. The bonus damage is 1d8 for a 1st level spell slot, plus 1d8 for each spell level higher than first. Starting at 3rd level, you learn how to bend reality with your mind.

When do you use your reaction in battlemind?

Starting at 5th level, choose one of the following skills: Insight, Intimidation, Performance, or Persuasion. You can use your reaction to gain advantage on all ability checks you make with that skill. You can use this trait immediately before or after you roll, but before any of the roll’s effects occur.

When do you open your mind’s eye battlemind?

Starting at 1st level, your mind is capable of perceiving things as they actually are. As an action, you can open your Mind’s Eye. You can see the true form of any shapechanger or creature concealed by illusion or transformed by magic, while the creature is within 30 feet of you and within line of sight.

What do you get as a battlemind in RuneScape?

As a Battlemind you gain the following class features. Skills: Choose two skills from Athletics, Arcana, Insight, Intimidation, Investigation, Perception, Religion and Medicine. You start with the following equipment, in addition to the equipment granted by your background:

When does DC equal battlemind spell save DC?

When you use such an effect from this class, the DC equals your Battlemind spell save DC. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

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